Development Log - Week09


Today is the week were we finish implementing our final features. From this point on, all we gotta do is polish what we already have and hope we don't break anything. The first thing you will notice when you start our game, is that there is a main menu now. There is several sub-menus to go to from there on, with classics such as a tutorial showing the control scheme, settings and a page with extras and credits (for now simply holding a placeholder text). You could also exit the game, but why would you ever chose to do that. As soon you press start, it will bring you to a character select screen that isn't quite working yet and bring you straight to the game after 3 seconds.



Characters can be spawned in now by pressing a button like before, but this time there is no way they spawn outside of the submarine. In fact, they can't even walk outside anymore even if they wanted too. On the other hand, the Diver now has an airlock door that he can use to get in the submarine, walking with his legs and all!


The main feature added in terms of gameplay involves the Engineer and his collection of items. He now has a crafting bench available to him in his room at the bottom. There he can craft two different items: ammo with shiny metal and health kits with juicy fish meat. This also includes an inventory system for each character. Whenever they pick up and item, it start floating behind them in a bubble, until used or dropped.


The ways to use these two items are as followed: Ammo can be used at the guns to reload them. They now have an ammo counter on their side that will start running out when shooting. Health kits are used to heal back lost health for your characters or revive them once they died. This also mean that characters can get damage now. The main way, is from drowning in water. Now when standing in a flooded room, the character starts losing oxygen, until they run out or go back into air. For the Diver it works a bit different. They have a bigger supply, but they need to refill it with the help of the rest of the crew. In addition, he have to deal with sharks attacking him

Luckily, this pesky water can also be removed by the fourth pick-up item that we added: the draining pump. This little one of a kind contraption starts removing water from the room it's in. It's better to still repair the room thought, cause it may just be filling faster than the pump can get it out.



There is some new ways to get this room damage as well. The shark AI has been changed a bit, but they will mostly go for the rooms. They increased their ranks with a new ally however, the stronger and faster Swordy. In addition, some careless individual scattered their mines all across the ocean floor, which will explode when touched in an inappropriate way.



There is a way to see them coming however, cause the captain now has access to a sonar. When he activates it, it will show the location of nearby enemies for a couple of seconds. Very useful for the Gunner to know which gun he should be pilotting.

The final and maybe most important feature that we added, is the possibility to win or lose the game. Once you reach the end in time, a victory screen will pop up with all our characters doing a silly pose. However, if the Tentacle Horror catches up with you or all characters drown before you make it, you will get a spooky death screen. Both will allow you to go back to the main menu luckily and try again.



We still have a lot to do in terms of bug fixing and visual polish. That is what the next two weeks are dedicated to. We are planning to add more animations, particle effects, gameplay tweeks and of course sounds into the mix.


Files

UpWithTheSub.zip 41 MB
Apr 29, 2020

Get Up with the Sub!

Leave a comment

Log in with itch.io to leave a comment.